Near invisible ledges, bemusing controls, pointless spinning blades and frustrating deaths pepper the badly animated scenes. But even these scenes are precious moments of respite from the tedious fighting sections, which imprison you in rooms to grapple with a trickling stream of cloned enemies. There are three guns – but you only need to use them against the few foes your punches can't reach. O'Donnell's quips repeat endlessly, making him seem like a forgetful Lara Croft and the right analogue stick doesn't move the camera, making things impossible when enemies attack from behind.
Elsewhere, gesture sections left over from the Wii version appear hugely out of place. TOTDE is a master class in bad design – a rushed tie-in project carried out on a shoestring budget. You couldn't punch this into shape.