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PlayTM: Call of Duty: World at War Interview

PlayTM's Luke Guttridge writes:

"Huddled in a back room of the white-washed and elegant Cathedral of Saint Vibiana on the edge of Little Tokyo, Los Angeles, I'm struck that this is a highly atmospheric setting in which to be taken through Activision's major titles for the months ahead. Undoubtedly the title with the biggest weight on its shoulders, after the run-away success of Call of Duty 4: Modern Warfare in 2007, Call of Duty: World at War is perhaps Acti's most pivotal release in the series to date, and a key one for intermittent developer Treyarch. Rich Farrelly, creative lead and Noah Heller, senior producer, join us in this cellar-like back room with a balmy evening party chattering away in the garden outside."
SUP3R - contributor
Published: 124 days 4 hours ago | Interview | PlayStation 3 | Xbox 360 | Wii | Nintendo DS | PlayStation 2 | PC
 
 
 
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