Eurogamer writes: "One of the most appealing things about Silent Hill Origins' release on PSP last November was the way Climax managed to shoehorn a fully-fledged and exclusive Silent Hill adventure onto a handheld. Played with the lights off on a winter's night, it was a great little stopgap release for long-term fans - not least because, as a prequel, it helped reveal a little more of the back-story of Alessa Gillespie, and the oddball cult that caused all this nonsense to occur in the first place. On that basis alone it was well worth buying, even if it did practically zero to innovate or improve the somewhat clunky gameplay.
Now available on the PS2, its belated release serves a couple of purposes: die-hard fans unwilling to shell out for a PSP can enjoy the first Silent Hill release in almost four years, and series aficionados who prefer big-screen gaming can experience things in a more cinematic sense. But other than a cursory upscaling of the visuals, and improved sound quality, this is the exact same game that received generally warm acclaim the first time around despite being an unapologetic cover version of the first three Silent Hills. So is that good news or bad news?"