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Postmortem: How Puzzle Quest Saved Infinite Interactive

Gamasutra writes: "Completing Gamasutra's best of GDC 2008 series, Steve Fawkner, president of Australia's Infinite Interactive, discusses the development Puzzle Quest: Challenge of the Warlords, giving insight into the melding of both match-three puzzle and RPG gameplay elements to appeal to both casual and hardcore players.

Steve Fawkner began by introducing Puzzle Quest as a project that Infinite Interactive had to start to get themselves out of trouble after a significant period of poor decisions and low-selling games".
kingofps3 - contributor
Published: 594 days 21 hours ago | Article | Xbox 360 | Wii | Sony PSP | Nintendo DS | PlayStation 2 | PC
 
 
 

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