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CVG: 2K Boston Interview
462 days 23 hours ago | Industry News | Interview |
BIoodmask
One year since the release of BioShock, CVG finds 2K Boston's creative director Ken Levine, lead programmer Chris Kline, and lead designer Bill Gar...
10°

Multi
OXM: Ken Levine interview - Part 1
466 days 23 hours ago | Multi | Interview |
skynidas
OXM writes: "Ken Levine, the creative director at 2K Boston, was recently at the Develop conference in Brighton along with fellow Bioshockers ...
510°

PC
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Multi
30°

E3 2008
Exclusive Bioshock 2 Interview
From gameplayer... "With a BioShock sequel (or prequel) shrouded in secrecy, Gameplayer was given an exclusive opportunity to speak with 2K M...
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Industry News
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Multi
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Multi
Eurogamer Interview: Building BioShock
502 days 8 hours ago | Multi | Interview |
BIoodmask
Levine and his team - including design lead Bill Gardner and technical director Chris Kline, both of whom joined Eurogamer for this interview - are...
10°

Industry News
EDGE Interview: The Truth About Ken Levine
545 days 22 hours ago | Industry News | Interview |
BIoodmask
Chris Kline with BioShock house 2K Boston describes a humble, close-knit development team, and a creative lead that's more nerd than rock star in t...
10°

Gaming
Ken Levine on BioShock's Narrative Drive
606 days 14 hours ago | Gaming | Interview |
TnS
The evocative 2K Boston/Australia developed first-person action title BioShock is renowned for delivering one of the most compelling narratives yet...
90°

Multi
2K Marin Interview: Following Up BioShock
628 days 5 hours ago | Multi | Interview |
TnS
2K Marin creative director Jordan Thomas pulls back the curtain on BioShock's Fort Frolic - the secret is hidden in what isn't there - and hints at...
60°

Industry News
Next-Gen.Biz: The Ken Levine Interview
629 days 7 hours ago | Industry News | Interview |
Cyrus365
Next-Gen.Biz writes: "He's just that big now. We only have to say it's a Ken Levine interview and you're hooked. And if you're not, well, you'...
30°

Dev News
On the Hot Seat: BioShock's Ken Levine
640 days 19 hours ago | Dev News | Interview |
BIoodmask
Make no mistake, it takes a village to make a videogame. But someone in said village has to order the pizzas on Fridays, and decide who's going to ...
10°

Multi
Levine la vida loca - Edge interview
642 days 21 hours ago | Multi | Interview |
TnS
Conducting an interview with Ken Levine is quite a workout. He talks fast and by the time you've digested the last thing he's said, Levine has shot...
10°

GDC 2008
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GDC 2008
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GDC 2008
GDC: Warren Spector and Junction Point Studios
667 days 13 hours ago | GDC 2008 | Interview |
TnS
Warren Spector, best known for his work at Ion Storm on Deus Ex, is working on something new at his new spot at Junction Point Studios. IGN had a c...
100°

Dev News
G4 Exclusive: Mark Rein Interview
G4 The Feed - Thursday, January 17, 2008:
G4 caught up with Epic Games vice president Mark Rein to chop it up about Unreal Tournament 3, the f...
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Gaming
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Multi
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Gaming
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Gaming
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Industry News
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Multi
The Mini-Game Interview - BioShock Hacking
778 days 18 hours ago | Multi | Interview |
TnS
2K Boston designer Dorian Hart and MTV's Stephen Totilo discussed the inspiration for BioShock's hacking, the mixed fan response, what Hart and tea...
20°

Multi
Games Radar: The Evolution of BioShock
802 days 2 hours ago | Multi | Interview |
TnS
From slugs to Little Sisters. From elephants to Big Daddies. Witness the creation of BioShock, the weirdest game ever - according to Games Radar.
...