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BioShock (PC)
Average Score
9.6
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20°

Dev News
BioShock 2 Developers Speak About Single Player...
105 days 7 hours ago | Dev News | Interview | donstar
GameGuru (GG) had a word with the BioShock 2 developers (BD), who answered some questions and clarified nearly all the doubts about the shooter.
10°

Industry News
Gamasutra Interview: Ken Levine on Studio Culture
159 days 1 hour ago | Industry News | Interview | BIoodmask
What's the ingredient to making a game as polished, creative, and unusual as BioShock was? According to 2K Boston creative director and game develo...
10°

E3 2009
IGN E3 2009 Video: Bioshock 2 Melissa Miller In...
201 days 21 hours ago | E3 2009 | Interview | ChayneSmokin
Interview with Melissa Miller, Senior Produce at 2k Marin, about Bioshock 2. "Embed Code Not Working"
30°

Multi
The story behind BioShock's incredible intro
322 days ago | Multi | Interview | deathsentencepanda
Exclusive Q&A with 2K Marin reveals all.

Industry News
Levine: Games Are the Convergence of Everything
384 days 18 hours ago | Industry News | Interview | BIoodmask
It is unfair to give Ken Levine all the credit for "Bioshock's" success. A team of some 70 people built the game about an underwater have...
10°

Industry News
CVG: 2K Boston Interview
462 days 23 hours ago | Industry News | Interview | BIoodmask
One year since the release of BioShock, CVG finds 2K Boston's creative director Ken Levine, lead programmer Chris Kline, and lead designer Bill Gar...
10°

Multi
OXM: Ken Levine interview - Part 1
466 days 23 hours ago | Multi | Interview | skynidas
OXM writes: "Ken Levine, the creative director at 2K Boston, was recently at the Develop conference in Brighton along with fellow Bioshockers ...
510°

PC
Levine: "I got some nasty f***ing threats&...
468 days 21 hours ago | PC | Interview | OgTheClever
BioShock designer Ken Levine has revealed that he received some "nasty f***ing threats" over the controversial PC copy protection of his ...
10°

Multi
Gamasutra - Postmortem: 2K Boston/2K Australia'...
476 days ago | Multi | Interview | harry190
Gamasutra is proud to be publishing notable Game Developer magazine postmortems online for the first time - starting with project lead Finley revea...
30°

E3 2008
Exclusive Bioshock 2 Interview
499 days 8 hours ago | E3 2008 | Interview | SlappingOysters
From gameplayer... "With a BioShock sequel (or prequel) shrouded in secrecy, Gameplayer was given an exclusive opportunity to speak with 2K M...
10°

Industry News
GI.Biz Interview: Ken Levine - Part Two - 2K Bo...
501 days 19 hours ago | Industry News | Interview | Cyrus365
GamesIndsutry.biz writes: "In part one of the GamesIndustry.biz interview with 2K Boston chief, Ken Levine, he talked about development costs,...
10°

Multi
Thinking BioShock: From Tech to Philosophy
501 days 21 hours ago | Multi | Interview | BIoodmask
Christopher Kline, technical director for 2K Boston, recently gave a lecture at Paris GDC on modern classic BioShock - co-developed by Kline and hi...
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10°

Multi
Eurogamer Interview: Building BioShock
502 days 8 hours ago | Multi | Interview | BIoodmask
Levine and his team - including design lead Bill Gardner and technical director Chris Kline, both of whom joined Eurogamer for this interview - are...
10°

Industry News
EDGE Interview: The Truth About Ken Levine
545 days 22 hours ago | Industry News | Interview | BIoodmask
Chris Kline with BioShock house 2K Boston describes a humble, close-knit development team, and a creative lead that's more nerd than rock star in t...
10°

Gaming
Ken Levine on BioShock's Narrative Drive
606 days 14 hours ago | Gaming | Interview | TnS
The evocative 2K Boston/Australia developed first-person action title BioShock is renowned for delivering one of the most compelling narratives yet...
90°

Multi
2K Marin Interview: Following Up BioShock
628 days 5 hours ago | Multi | Interview | TnS
2K Marin creative director Jordan Thomas pulls back the curtain on BioShock's Fort Frolic - the secret is hidden in what isn't there - and hints at...
60°

Industry News
Next-Gen.Biz: The Ken Levine Interview
629 days 7 hours ago | Industry News | Interview | Cyrus365
Next-Gen.Biz writes: "He's just that big now. We only have to say it's a Ken Levine interview and you're hooked. And if you're not, well, you'...
30°

Dev News
On the Hot Seat: BioShock's Ken Levine
640 days 19 hours ago | Dev News | Interview | BIoodmask
Make no mistake, it takes a village to make a videogame. But someone in said village has to order the pizzas on Fridays, and decide who's going to ...
10°

Multi
Levine la vida loca - Edge interview
642 days 21 hours ago | Multi | Interview | TnS
Conducting an interview with Ken Levine is quite a workout. He talks fast and by the time you've digested the last thing he's said, Levine has shot...
10°

GDC 2008
X-Play Exclusive Ken Levine Interview @ GDC 08
660 days 8 hours ago | GDC 2008 | Interview | The Round Peg
X-Play catches up with Ken Levine, creator of BioShock, for an exclusive interview.
10°

GDC 2008
Interview: 2K Boston's Ken Levine - Storytellin...
664 days 5 hours ago | GDC 2008 | Interview | Cyrus365
GamesIndustry.biz writes: BioShock was one of the success stories of 2007. Developed by 2K Boston / 2K Australia, the game was awarded "Best X...
50°

GDC 2008
GDC: Warren Spector and Junction Point Studios
667 days 13 hours ago | GDC 2008 | Interview | TnS
Warren Spector, best known for his work at Ion Storm on Deus Ex, is working on something new at his new spot at Junction Point Studios. IGN had a c...
100°

Dev News
G4 Exclusive: Mark Rein Interview
705 days 17 hours ago | Dev News | Interview | The Round Peg
G4 The Feed - Thursday, January 17, 2008: G4 caught up with Epic Games vice president Mark Rein to chop it up about Unreal Tournament 3, the f...
80°

Gaming
BioShock creator on System Shock 2, AI, Design ...
719 days 6 hours ago | Gaming | Interview | MK_Red
Creative Director of BioShock Ken Levine speaks on working with AI, the Creative Process, and what nearly didn't make it in the game. GamePro:...
50°

Multi
Ken Levine talks BioShock - The VGA acceptance ...
732 days 8 hours ago | Multi | Interview | TnS
As Sam commented on, an ill-conceived publicity stunt by GameCock (for which they did apologize) at the Spike VGA's threw the show off and left Ken...
150°

Gaming
Cliff B's Favorite Unreal 3 Game "Biosho...
749 days 22 hours ago | Gaming | Interview | N4G-GaMr
While most people perceive game designers as geeky, shy dudes, Epic's flamboyant Cliff Bleszinski aka Cliffy B tells a different story. In case you...
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80°

Gaming
5 Things That Uncharted Game Director Looks for...
750 days 1 hour ago | Gaming | Interview | TnS
Newsweek's Make or Break series asks prominent developers and reviewers to share the five key features, details, methods or flaws that they look fo...
90°

Industry News
Strict PC piracy measures here to stay: 2K Aust...
762 days 7 hours ago | Industry News | Interview | Charlie2688
2K's BioShock has been one of this year's most well-received games by both critics and fans, but many PC gamers were angered by the game's lengthy ...
70°

Multi
The Mini-Game Interview - BioShock Hacking
778 days 18 hours ago | Multi | Interview | TnS
2K Boston designer Dorian Hart and MTV's Stephen Totilo discussed the inspiration for BioShock's hacking, the mixed fan response, what Hart and tea...
20°

Multi
Games Radar: The Evolution of BioShock
802 days 2 hours ago | Multi | Interview | TnS
From slugs to Little Sisters. From elephants to Big Daddies. Witness the creation of BioShock, the weirdest game ever - according to Games Radar. ...
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