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Plunder (PC)
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Game Info:
Published by: -
Developed by: -
Genre: -
Number of Players: -
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UGO: Plunder Preview
521 days 19 hours ago | Multi | Preview |
Cyrus365
UGO writes: "Yeeaaarrrrgh! Grab me some rum! I need to upgrade my cannons! Huh?
Who would've thought that rum was a valuable resource for...
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Industry News
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Industry News
Q&A: Certain Affinity's Hoberman Talks Plun...
607 days 8 hours ago | Industry News | Interview |
TnS
Certain Affinity is currently working with Valve to develop the Xbox 360 version of the upcoming Left 4 Dead. At the same time, the studio is prepa...
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PSX Extreme: Plunder Preview
612 days 18 hours ago | Multi | Preview |
Cyrus365
PSX Extreme writes: "For the life of us, we just can't figure out why it's so difficult to make a great video game based on pirates. With the ...
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Games Radar: Plunder Hands-On
626 days 12 hours ago | Multi | Preview |
BIoodmask
Plunder is a casual real-time strategy game in which you take control of a pirate ship and battle other players for towns and resources. Players na...
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Gamespot: Plunder First Hands-On
627 days 6 hours ago | Multi | Preview |
BIoodmask
Like any publisher that has been around for so many years, Capcom has been known to dip into its catalog of classic games with Xbox Live Arcade rer...
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Kotaku: Plunder Hand-On
627 days 6 hours ago | Multi | Preview |
BIoodmask
Plunder, developed by Certain Affinity (Whose lead designer is Max Hoberman of Halo 2 and 3 multiplayer fame), is a real time multiplayer strategy ...
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Joystiq: Plunder Hands-On
627 days 8 hours ago | Multi | Preview |
BIoodmask
Certain Affinity is close to finishing Plunder, a downloadable real-time strategy, multiplayer pirate game. The Capcom-published title will be rele...
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Plunder First Look and Screens from IGN
627 days 9 hours ago | Multi | Preview |
TnS
Plunder was on the scene at Capcom's Digital Day this week and gave a handful of weak-willed, out-of-shape videogame players the chance to take to ...
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1UP Previews Plunder
627 days 18 hours ago | Multi | Preview |
kingofps3
1UP writes: "When Halo multiplayer designer Max Hoberman left Bungie in 2006 to start Certain Affinity, few knew what to expect from the new c...