10°

Exclusive: Inside The Genesis Of Bioshock

The new November 2007 issue of Game Developer magazine has an exclusive postmortem of 2K Boston's much-praised Bioshock, and Gamasutra has extracts from the piece, revealing how the game radically evolved through demo versions and focus testing.

The postmortem, written by 2K's Alyssa Finley, is described by the Game Developer editors as follows: "Iterate, iterate, iterate. That's the message from 2K Games' BioShock postmortem - from the game's humbling early user tests to the last-minute spit and polish, iteration saved the day for this artistically excellent title. That, and an Australian team that could work while the main team in Boston was sleeping."
Alternative Sources:
D R Fz - contributor
Published: 785 days 21 hours ago | News | Xbox 360 | PC
 
 

Showing: 0 - 0 of 0 Comments
Add Comment (Gamer Zone)
Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
Read More...
 
 
You must log in to post comments.
Username:  
Password:  
 
 
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News