Bid welcome to Earth No More - a game that's an awful long way away (we're talking 2009 here, people), but has a mission statement that makes it damn hard to ignore.
From a development house splintered from Remedy (of Max Payne fame) and 3D Realms, it's all part of a concept known as the "cinegame."
"Our ultimate goal is to bring games to the same level as film and television in terms of providing an interactive experience with emotional consequence," says Samuli Syvähuoko, studio director at Recoil Games. "We want to tap into the whole gamut of human emotions, not just the low-hanging fruit like tension, excitement and fear. The single driving force behind all good films, for example, is drama. And to create meaningful drama, we've got to abandon the lone hero in favor of an ensemble cast. It's this cast of characters that allows us to explore a fuller range of dynamics and conflicts that we've not seen in many previous games."