How close can a game come to greatness and yet fall horribly short? That certainly seems to be the question that Velvet Assassin is trying to answer, as it did so many things right and so many things wrong, the result being a game that hovers tantalizingly close to great, and yet much of the time is just annoying and frustrating. You'll thrill as you weave your way through an enormous catacomb full of Nazis, creeping from shadow to shadow, knowing that one false move will mean your death, and then you'll get to do it all over again when, near the very end, you step into the wash of a flickering light bulb, are instantly shot dead, and have to restart at the last checkpoint.