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40°
IncGamers: MMO Weekly 26/05/09
7
IncGamers' regular report into the world of MMO gaming is back, as Jeff Hollis investigates the art of quest design.
Read Full Article >>
incgamers.com
AndyA
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Published: 172 days 7 hours ago | Article |
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Showing: 1 - 7 of 7 Comments
AndyA
- 172 days 7 hours ago
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Good article - one of the main reasons I struggle with some MMOs is because the quests are so one-dimensional until you level up enough to advance through the story.
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Leord
- 172 days 7 hours ago
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Yeah. As I said below, it's one of those things that also are quite hard to change in an easy, standardised way.
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Maticus
- 172 days 7 hours ago
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"...but with the extermination of an entire population of local gnolls, goblins, gnomes, or other sentient beings."
The extermination of Gnomes? Sounds awesome!
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Leord
- 172 days 7 hours ago
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Lol, is the pic a description of one of these things then? :)
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Cogo
- 172 days 7 hours ago
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Hehe, could well be. Who doesn't hate gnomes? :)
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Leord
- 172 days 7 hours ago
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Quest design is actually one of the most interesting aspects of RPGs in general. How do one make a task different than just "Go to Y, kill 50 X, return to Z"?
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Fyzzu
- 172 days 7 hours ago
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A lot of interesting insights into the industry in this article. And no, I wasn't going for alliteration in that post.
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