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IncGamers: MMO Weekly 26/05/09

IncGamers' regular report into the world of MMO gaming is back, as Jeff Hollis investigates the art of quest design.
AndyA - contributor
Published: 172 days 7 hours ago | Article | PC
 
 

Showing: 1 - 7 of 7 Comments
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AndyA - 172 days 7 hours ago
1 -
Good article - one of the main reasons I struggle with some MMOs is because the quests are so one-dimensional until you level up enough to advance through the story.
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Leord - 172 days 7 hours ago
1.1 -
Yeah. As I said below, it's one of those things that also are quite hard to change in an easy, standardised way.
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Maticus - 172 days 7 hours ago
2 -
"...but with the extermination of an entire population of local gnolls, goblins, gnomes, or other sentient beings."

The extermination of Gnomes? Sounds awesome!
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Leord - 172 days 7 hours ago
2.1 -
Lol, is the pic a description of one of these things then? :)
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Cogo - 172 days 7 hours ago
2.2 -
Hehe, could well be. Who doesn't hate gnomes? :)
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Leord - 172 days 7 hours ago
3 -
Quest design is actually one of the most interesting aspects of RPGs in general. How do one make a task different than just "Go to Y, kill 50 X, return to Z"?
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Fyzzu - 172 days 7 hours ago
4 -
A lot of interesting insights into the industry in this article. And no, I wasn't going for alliteration in that post.
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