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310°
Type 3 - Graphical Juggernaut to Rival Crysis?
5
Fudzilla writes:
"The team encompasses a variety of skills from a Crysis-centered background, ranging from the famous framerate-boosting Custom Crysis Configuration project to The Creation mod, an alternative multilayered storyline to the original game with major engine improvement tweaks."
Read Full Story >>
fudzilla.com
[via
homebrewheaven.net
]
Xulap
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contributor
Published: 306 days 23 hours ago | News |
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Showing: 1 - 4 of 4 Comments
maspi
- 306 days 20 hours ago
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deferred rendering and shading is the future.
excellent batching
render each triangle exactly once
shade every visible pixel exactly once
allows to add new type of lighting shaders
allows to do an incredibile amount of postprocessing with small computing.
the only problem with deferred shading is alpha blending a nightmare for coders but virtuoses developers can resolve this problem with few tricks. Guerrila and sony pioneers of this tech.
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free2game365
- 306 days 14 hours ago
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Pioneers? Unreal Engine 3 has been using deferred rendering for nearly 4 years now.
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M337ING
- 306 days 8 hours ago
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Not to mention the STALKER X-Ray engine using it...
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DeadlyFire
- 306 days 19 hours ago
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DirectX 11 is also right around the corner. No doubt this is kept in mind with its development as well.
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Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
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rob6021
- 306 days 19 hours ago
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Where are they going to get the funding for such an enormous project, or can they really do it with 47 guys? You'd have to think matching, or even besting what Crytek did would require an incredible amount of art assets and funding. I mean looking at the concept drawing, that's not the same texture over and over again for sure...
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