310°

Type 3 - Graphical Juggernaut to Rival Crysis?

Fudzilla writes:

"The team encompasses a variety of skills from a Crysis-centered background, ranging from the famous framerate-boosting Custom Crysis Configuration project to The Creation mod, an alternative multilayered storyline to the original game with major engine improvement tweaks."
Xulap - contributor
Published: 306 days 23 hours ago | News | Gaming | PC | Tech
 
 

Showing: 1 - 4 of 4 Comments
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maspi - 306 days 20 hours ago
1 -
deferred rendering and shading is the future.
excellent batching
render each triangle exactly once
shade every visible pixel exactly once
allows to add new type of lighting shaders
allows to do an incredibile amount of postprocessing with small computing.
the only problem with deferred shading is alpha blending a nightmare for coders but virtuoses developers can resolve this problem with few tricks. Guerrila and sony pioneers of this tech.
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free2game365 - 306 days 14 hours ago
1.1 -
Pioneers? Unreal Engine 3 has been using deferred rendering for nearly 4 years now.
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M337ING - 306 days 8 hours ago
1.2 -
Not to mention the STALKER X-Ray engine using it...
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DeadlyFire - 306 days 19 hours ago
2 -
DirectX 11 is also right around the corner. No doubt this is kept in mind with its development as well.
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