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130°
The Digital Continuum: Why must MMOs die?
4
Massively writes:
"Sitting on my desk are copies of Earth and Beyond and Auto Assault. In fact, I've even got a CE box for Auto Assault (that thing cost me 80 bucks). Unfortunately, these games are just dust collectors now. I keep them to remind me of the possibility of sunset and how much it can suck. Even if you didn't play Tabula Rasa, there were thousands of people who did, and that's all that really matters
It seems like a silly thing to outright shutdown any MMO. When it happens, you always find yourself wondering, "Couldn't they have just cut down operating costs?" or something along those lines. I've had the chance to talk with various people on the development and publishing side of the industry and strangely enough most of them tell me that when an MMO gets turned off, it's usually because the publisher just lost interest in making it work."
Read Full Article >>
massively.com
Columbo
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Published: 351 days 13 hours ago | Article |
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Showing: 1 - 4 of 4 Comments
buy a ps3
- 351 days 19 hours ago
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Wow killed all of them.
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PoSTedUP
- 351 days 18 hours ago
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let me play MAG and gtaV (ps3 exclusive) MMO first before yall kill off mmo's ok.
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Tony P
- 351 days 10 hours ago
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Yet another thing I don't care for with MMOs as they are now. The power is not with the gamer. If she shuts down, you have only a set of expensive frisbees left over. I'm definitely no saavy programmer so I don't know the plausibility, but a good solution for me would be to offer some way to continue my game offline or with a private server if the monetization fails.
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zagibu
- 350 days 23 hours ago
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It should be possible. Neverwinter Nights allowed for a pretty large playercount on private servers. Certainly not thousands, but I guess a regular PC with DSL wouldn't be able to handle such a number, anyway.
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