WP reports:
''Because I am an opinionated egotist, it's very rare that I am at a loss for words, but Art of Murder: FBI Confidential leaves me speechless in its failings as a murder investigation game. Since my WorthPlaying editors would hunt me down with pitchforks if I ended the review here, I'll continue.
You play as Nicole Bonnet, an utterly two-dimensional character charged with the solving of a series of bloody murders involving South American artifacts. The plot is so predictable that it should have been stapled to the bottom of a "Columbo" script. For a game that puts you at multiple crime scenes as you try to find a killer, the total absence of detective work is a glaring omission.
As an example, one of the early moments has you look around the murder scene after the crime scene team has already been there and apparently exhausted all of the fun and interesting gameplay options. Instead of scouring for errant fibers, fingerprints and DNA evidence, your job is to complete various Resident Evil-style puzzles in order to track where the killer will be next. This may sound like an interesting dynamic on paper, but Art of Murder involves some of the most absurd and arbitrary puzzle concepts I've ever seen, save for perhaps Monkey Island.''