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130°
TF2's Robin Walker disapproves Instant-Respawn
5
TF2's Robin Walker shares his opinion on Instant Respawn servers.
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Published: 529 days 17 hours ago | News |
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Showing: 1 - 5 of 5 Comments
BigKev45
- 529 days 16 hours ago
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I "disapprove" of this story. This isn't news.
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TheIneffableBob
- 529 days 13 hours ago
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Yes it is.
I agree with Robin Walker's gameplay philosophy. Instant respawn really screws with the map balance and just ends up in stalemates. The 15-second respawn allows for adequate time to capture a point before reinforcements arrive, thus keeping things flowing. People play instant-respawn servers because they don't like waiting, but the small wait actually makes a big difference in the gameplay and is there for the better. The only scenario I can think of where instant-respawn can work is on CTF maps.
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funkeystu
- 529 days 13 hours ago
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I also have to agree with Robin, the timers are so key to the map's balance that removing them really screws with outcome of a match. It can work fine with certain custom maps, but for the valve created ones it usually doesn't work.
I approve - It's news to me ^.^
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solar
- 529 days 11 hours ago
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i also agree with Robin. Vanilla servers ftw.
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nirun
- 529 days 11 hours ago
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blahhhhhh i loved the respawn time, pure domination. then people just rape instant respawn and switch classes to lame you in any way possible =\
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