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TF2's Robin Walker disapproves Instant-Respawn

TF2's Robin Walker shares his opinion on Instant Respawn servers.
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Published: 529 days 17 hours ago | News | Gaming | PC | Dev News
 
 

Showing: 1 - 5 of 5 Comments
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BigKev45 - 529 days 16 hours ago
1 -
I "disapprove" of this story. This isn't news.
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TheIneffableBob - 529 days 13 hours ago
1.1 -
Yes it is.

I agree with Robin Walker's gameplay philosophy. Instant respawn really screws with the map balance and just ends up in stalemates. The 15-second respawn allows for adequate time to capture a point before reinforcements arrive, thus keeping things flowing. People play instant-respawn servers because they don't like waiting, but the small wait actually makes a big difference in the gameplay and is there for the better. The only scenario I can think of where instant-respawn can work is on CTF maps.
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funkeystu - 529 days 13 hours ago
1.2 -
I also have to agree with Robin, the timers are so key to the map's balance that removing them really screws with outcome of a match. It can work fine with certain custom maps, but for the valve created ones it usually doesn't work.

I approve - It's news to me ^.^
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solar - 529 days 11 hours ago
1.3 -
i also agree with Robin. Vanilla servers ftw.
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nirun - 529 days 11 hours ago
2 -
blahhhhhh i loved the respawn time, pure domination. then people just rape instant respawn and switch classes to lame you in any way possible =\
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