WorthPlaying writes: "Seven Kingdoms: Conquest is the highly anticipated sequel to one of the most sophisticated and underrated real-time strategy games ever created. The original Seven Kingdoms and Seven Kingdoms II represented a complex but well-balanced RTS design that featured both detailed city management and challenging real-time combat. After a prolonged five-year wait, Enlight Software has released the latest installment of this RTS classic. The title includes tutorials, a human and demon campaign, a single-player skirmish mode and a multiplayer option for up to eight players.
In the process of reviewing Conquest , I was struck by a serious case of déjà vu. The end result of playing Conquest was not unlike what I recently experienced while reviewing Empire Earth III: a great amount of anticipation, followed by bewilderment, and concluding with a general feeling of disappointment. Similar to Empire Earth III, Conquest takes a formula that worked quite well and was unique among the myriad of RTS games and reworked it into an entirely unrelated and unremarkable RTS title. Conquest is unlike its predecessors; it borrows features from several other popular RTS games, and as a result, it never truly creates its own identity."