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Exclusive: Inside The Genesis Of Bioshock

The new November 2007 issue of Game Developer magazine has an exclusive postmortem of 2K Boston's much-praised Bioshock, and Gamasutra has extracts from the piece, revealing how the game radically evolved through demo versions and focus testing.

The postmortem, written by 2K's Alyssa Finley, is described by the Game Developer editors as follows: "Iterate, iterate, iterate. That's the message from 2K Games' BioShock postmortem - from the game's humbling early user tests to the last-minute spit and polish, iteration saved the day for this artistically excellent title. That, and an Australian team that could work while the main team in Boston was sleeping."
Alternative Sources:
D R Fz - contributor
Published: 738 days ago | News | Xbox 360 | PC
 
 
 

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