10°

Exclusive: Inside The Genesis Of Bioshock

The new November 2007 issue of Game Developer magazine has an exclusive postmortem of 2K Boston's much-praised Bioshock, and Gamasutra has extracts from the piece, revealing how the game radically evolved through demo versions and focus testing.

The postmortem, written by 2K's Alyssa Finley, is described by the Game Developer editors as follows: "Iterate, iterate, iterate. That's the message from 2K Games' BioShock postmortem - from the game's humbling early user tests to the last-minute spit and polish, iteration saved the day for this artistically excellent title. That, and an Australian team that could work while the main team in Boston was sleeping."
Alternative Sources:
D R Fz - contributor
Published: 610 days 8 hours ago | News | Xbox 360 | PC
 
 
 

PC
IGN: Indie Pick of the Week: Chains
PC | Article
There was a new physics-based match-three title released on Steam. It's called Chains, and it's great, simple fun. Multi-colored balls cascade down...
10°

PC
Command & Conquer 4: First Wallpaper
PC | News
The very first C&C 4-Wallpaper.

PC
Space Freak Out!
PC | News
The first screen shots and trailer for Abandon Interactive's Freaky Space have just been released.

PC
Brothers In Arms: Hell's Highway - £4.75 O...
PC | Article
The wonderful PC version of Ubisoft's Brothers In Arms: Hell's Highway is an incredibly low £4.75, saving you 86% of the RRP.
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News