Bioshock senior designer Joe McDonagh has been taking more about the birth of the 360 and PC shooter that's been getting many gamers a bit uncomfortable under the collar. For those among us with really good memories, Bioshock started out as something quite different as McDonagh explains...
"Every studio has its own dynamic, but we believe that original games require a lot of iteration and sudden changes of direction," McDonagh told CVG. "It can be terrifying and ageing at times. But it's impossible to sit down at the start of a project and say this game will be XYZ and it will be fun. Bioshock for instance started out on a tropical island with Nazis.