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The Sins of Machinarium

This article takes a look at Amanita Design's Machinarium and questions the game's non-interactive storytelling: "From the moment the little robotic hero reassembles himself at the start of Machinarium, I knew his adventure would mean something special. And as much as I enjoyed its emotion, story, and adventure-style gameplay, I still can't give Machinarium a pass for its sins against game narration."
ZFGokuSSJ1 - trainee
Published: 9 days 6 hours ago | Article | PC
 
 
 

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