Game Revolution writes: "As team-based and co-operative gaming increased in vogue, EA's Army of Two placed the format front and center of its design. (Who knew the unwashed gamer masses would actually revel in playing together, rather than focusing on blowing each other's virtual heads off… then doing unimaginable things to the bleeding corpse?). Amazingly for a brand-new IP, and one that averaged out around a mediocre 70-75% in its review scores (GR scored it a respectable 'B'), Army of Two sold well… to the tune of some 2.6 million copies across formats according to some reports. That's the kind of commercial performance that earns a second chance to build on the good and fix the bad. And with so many players, feedback from the community was fast, loud, and plentiful. (Mostly loud.)"