Resolution writes: "Fallout 3's narrative experience is too broad to be funnelled through a linear series of quests and events. Unfortunately that doesn't stop Bethesda from attempting, with the need to anchor the player to the warm comforts of a structured beginning, middle and end evidently too great. But the narrative experience of Fallout 3, embodied by the captivating world itself, can't be compressed into a rolling movie that plays before the end credits. It's not surprising at all that Bethesda removed the rigid ending from their Broken Steel expansion, and allowed the player to continue their explorations after completing the main quest. It might deprive the game of a solid ending, but Fallout 3 is all the better for it."