Alex Beech from VGR writes "In many ways the first "game worlds" would have been terrifying places, with no end to the oncoming alien ships, asteroids or ghosts and death being your only release. Games back then though were, of course, about the game mechanic; simply playing. Yet still the designers felt the need to infuse some familiar symbolism to their tiny sprites to help people understand the world presented to them. I guess these games were scary in the same way books are, leaving so much up to the readers/players imagination that what is experienced varies wildly from person to person."