Funcom's CEO Trond Arne Aas has told GamesIndustry.biz that the company has turned around the fortunes of its MMO Age of Conan, after a rocky first year.
Early adopters are returning to the game and server activity is increasing, following a series of technical and design improvements implemented by the developer aimed at fixing bugs and creating a better player experience.
"The problems for Age of Conan arose after the game had been live for a period of time, as players progressed into parts of the game where content turned out to be too thin and advanced features simply weren't good enough," admitted the CEO. "There were also performance issues on some machines, and the items and RPG system – even though it worked exactly as we designed it – did not engage players for as long as we had hoped for."