Two-player is the "magic number" for co-op, Call of Duty: Modern Warfare developer Infinity Ward has said.
When asked why Special Ops was limited to two players, not four, Bowling replied: "Two player seemed to be the magic number for co-op. That's when it stayed really fun and intense without becoming a clusterf**k of things. We just found that two-players was the most fun."
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
Definitely a fan project. Terrible hand animations. Some characters have very bad body proportions. Some look like little kids in adult bodies. Some have short arms, small head, big hips and so on.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Infinity Ward: Two-player the 'magic number' for lazy developers.
Let's look at the fact. Uncharted 1 and COD 4 game out at the same time.... in that time, Naughty DOG added multiplayer and 3 player co-op which is very hard they also improved the graphics by tons and imrpoved the game as a whole... while all they did for COD 6 was ermm nothing as side from tweaked the graphics Treyarch added co-op...
So let's not jump on board the hype train, no DOUBT COD 6(yes 6!) will be a fun game but I don't think it deserves it's level of praise for effectively doing not much at all.
i dont know i kinda would of liked a 2 player on a single console and 4 online, depending on how it plays since i havent played it yet i have no idea which way it would play better but i think id prefer 4
That's a pretty bad excuse for why they can't be bothered implementing 4 player co-op.
I find the more people for co-op the more fun and better it is.
I'll take single player campaign any day over co-op campaign.
Can't stand players who you play with over online co-op. All they do is wonder around and try and own the game themselves.