Christine reiterates BioWare's central goal with this ambitious project – to tell a story. While this sounds simple on paper, BioWare reckons no MMO has managed to do it before. Not properly, anyway. And by properly, BioWare means full voice over, cinematic cutscenes, Mass Effect-style dialogue wheels and decisions that have real impact on character, plot and gameplay - basically, stuff beyond pages of text and screen after screen of boring background lore.