40°

Prototype boss - "Developing any open-world game starts at a difficulty level of 'hard'"

VG247: Despite pressure borne of releasing one of only three new Activision Blizzard IPs in 2009, Radical dev boss Tim Bennison has told VG247 that creating an open-world game like Prototype was always going to be tough.
patlike - contributor
Published: 188 days 6 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 
 

Multi
NFS Shift shifts 2.5 million
Multi | News
TVGB: "EA is releasing their Q2 results today and within come lots of interesting tidbits of news, as these things always do. Among them is th...

PC
Win A Copy of Shattered Horizon!
PC | News
Shattered Horizon is one of the most impressive-looking online shooters in recent years, putting players in a zero-gravity space environment and pi...

Multi
GameTrailers.com - Behind the Warfare: Call of ...
Multi | Video
Where did ideas for Call of Duty, both old and new, come from? In this episode of the Bonus Round, we go behind closed doors with the men behind on...

Multi
Spaziogames Preview: Battlefield: Bad Company 2
Multi | Preview
Spaziogames: With the obvious success of the new installment of Call of Duty is clear that, for all other first person shooter, the toughest battle...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News