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In-Depth: Behind The Scenes Of Far Cry 2

The latest issue of Gamasutra sister publication Game Developer magazine includes a creator-written postmortem on the making of Ubisoft Montreal's Far Cry 2, an ambitious open-world first-person shooter.

These extracts reveal how the internal team behind the game struggled with far-reaching narrative difficulties, yet maintained a core commitment to design principles.

Ubisoft Montreal creative director Clint Hocking crafted the postmortem of the game, which was introduced in Game Developer as follows:
Nineball2112 - contributor
Published: 229 days 4 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 
 

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