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GDC: Lessons Learned From Spore: Its Science And More

As part of the Serious Games Summit, journalist and and consultant Margaret Robertson investigated Maxis' Spore in the context of serious games -- and in that exploration, made smart insights into the more general interest and debate around the title.

Challenged at the end of her presentation in the Q&A session that Spore was never intended to be a serious game, Robertson admitted that she should have been more up front about that.
mugoldeneagle03 - trainee
Published: 229 days 22 hours ago | News | GDC 2009 | PC
 
 
 

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