Eurogamer writes: The whole thing is bewildering in a dozen ways. The game's just unlocked your third hero, the first new toy you've had for ages, and the mission that follows immediately removes all that from you. What were they thinking? Sadly it's typical. At its best, Project: Aftermath achieves mild boredom. At its worst, it caused my girlfriend to come and investigate cries of pain.
You know, occasionally I get accused of indie game favouritism. Next time anyone thinks of suggesting that, just remember this. I'll be trying to forget.