80°

Spore Talks About the Evolution of Customer Content and Galactic Adventures

Caryl Shaw of Maxis provided a tour of customer generated content for Spore. The base Spore game has spawned a class of users who do not play, Shaw informed the crowd, but exclusively designs elements for other users. Even beyond an evolving designer class, Shaw pointed toward signs that customers were organizing into groups to create amateur projects that maximize the skills of each participant.

A big boost to such users will arrive in the Galactic Adventures expansion pack that Shaw previewed. The pack allows users to construct modules on designed planets to implement games within the game-from first person shooters to tactic battles to maze quests. The expansion appears set to leverage the creative Spore community to turn Spore from game to gaming platform. Pictured here, we see one of Shaw's creations looking for trouble in a module she assembled during the panel!
RuJoshin - moderator
Published: 332 days 11 hours ago | News | PC | Industry News
 
 
 

Multi
GDN: Bioshock 2 Developer Q&A - Part 3
Multi | Interview
GDN writes: "Bioshock 2 takes place 10 years after the first. Players will take control of a prototype Big Daddy, Project Delta. You awake ten...
10°

PC
Rise of Prussia Interview
PC | Interview
Paradox Interactive and AGEOD released a new video interview with Game Director, Philippe Thibaut, delving into the companies' upcoming military st...

Multi
PS3Hype Review: Modern Warfare 2
Multi | Review
PS3Hype writes: '"Disk up to the army they said, it pays well." I always keep this thought in my head while I repeat to my face pressed a...

Dev News
MMORPG: Confessions of an MMO Writer
Dev News | Article
Matt Daniels, the former Lead Writer for Mythic's Warhammer Online, stops by MMORPG.com to talk a little bit about what a game writer does when wor...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News