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Official TF2 Dev Blog: How Crits Work

Greg Cherlin of VALVe writes:

"On Tuesday we shipped an update that added a bunch of features / bugfixes / balancing tweaks that came out of the community's feedback. In particular, it made some changes to the underlying TF damage system, and as part of that, it modified the way critical hits are determined. We thought it might be interesting to dig a little into the change, and hopefully give you some insight into our thinking."
JustinSaneV2 - contributor
Published: 292 days 1 hour ago | News | Xbox 360 | PC
 
 
 

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