Zuluf writes "World of Wacraft: Wrath of the Lich King is the perfect example of what happens when a monopoly gets endangered. The very reason for which it's ideal to have two major balanced parties alternating governship. The very reason for which prices drop and quality rises when the concept of potential competition appears.
Up to now, World of Warcraft established itself on a throne of MMOs and hasn't moved an inch. Age of Conan: Hyborian Adventures was proudly announced and eagerly awaited, just so it could swiftly die out shortly after launch, labeled as a „pricey beta", suffering from numerous flaws, despite a few interesting concepts. Tabula Rasa was promptly retired shortly after „General" British (Richard Garriott) walked through space. Guild Wars was received relatively well, both by the community and the critics, but it never struggled over the same demographic as WoW. Lineage 2, despite acclaimed design, proved to be much too grind-reliant not to sorely deteriorate the immersion. Until a couple of months ago, Blizzard's cashing mammoth was lethargic, hibernating on its throne."