John Zdanowski (AKA Zee Linden) has published Linden Lab's Q4 Second Life metrics from 2008 mixed with an annual summation. It reflects a considerable number of positives, but reads a bit like one of the paradoxes of motion from Zeno of Elea.
There is so much spin on these figures that you'd be well-advised to keep your fingers clear. Yes, Second Life experienced significant growth during 2008, and there was indeed growth in Q4 as well. None of the figures are wrong (except for the figures reported for reduction in land, which are credibly refuted elsewhere), but like Zeno the time frames used for the comparisons jump between using comparisons between years and quarters. As such, closer reading gives a different impression than a quick skim.
At GDC 2024, Convai showed off a new AI NPC demo made with Unity. They also announced new features and partnerships with game developers.
Online life sim Second Life is removing gacha mechanics later this month, citing a "changing regulatory climate" as its reason for banning the surprise mechanics
Do that with Marvel Avengers and every other Gacha game and the wold would be great.
So, what games are you not allowed to stream on Twitch?
As they should be. There's no need for these kinds of games. It's just prurient nonsense.
I fail to see the appeal of Second Life. Someone enlighten me.
It seems that virtual prostitute is making the rounds.
I wish n4g.com had polls. In the case of Second Life, I'd like to know how many of is visit the online world. My guess is not many as its not a game in the traditional sense.