"I saw so much promise in Microsoft's ambitious-but-doomed Live Anywhere initiative when it was first unveiled at E3 2006, though since then, Microsoft has dealt with backlash against charging for services that PC players were accustomed to getting for free and limited publisher adoption, as well as the rapidly growing popularity of Valve's community-anointed Steam service. Microsoft acknowledged that things weren't going swimmingly back in July, when it announced that it would be making all of its Live services on the PC free, and it continues to retool its PC gaming efforts by giving its Games for Windows - Live client a bit of an overhaul." - Giantbomb.com Editor, Ryan