GamesRadar writes: "The game that was never going to be. Penumbra developers, Frictional, had a confusing time after releasing their remarkable indie project, Penumbra: Overture. The planned trilogy was quickly truncated into a two-parter, using a student-made engine comparable to those of professional, multi-million dollar companies. Both were great; the sequel Black Plague learned from errors in the first and created a strong, spooky horror. Which makes Requiem, an add-on requiring Black Plague, difficult to understand."
You'll love
* Decent puzzles
* Great engine
* Cool environments
You'll hate
* No enemies
* No spooks
* No story