Edge writes: "After expressing "bewilderment" at specific inconsistencies between the Max Payne games and the recently-released movie adaptation, 3D Realms CEO Scott Miller, whose company produced the game series, has toned down his criticisms.
"To be clear, I'm proud of this film," Miller told Edge in a follow-up statement.
"Making films is much different than making games, because there's a lot more money involved, and a lot more people involved. What often happens is people get involved who do not fully understand the property and therefore try to take it in the wrong direction."
Following the remake announcement of the Max Payne remakes, the internet exploded with ideas of what it could look like.
Just look at Alan Wake 2, it quite literally has the exact same character. This model in This article looks nothing like any rendition of max
I don’t think about what he’s going to look like so much as I wonder as to what he’ll sound like after James Mcaffery passed away suddenly last year. He was the voice of Max Payne and it’s hard for me to imagine Max voiced by anyone else.
Remedy and Rockstar are rolling out the red carpet for the Max Payne remakes on PS5 and Xbox, with similar development costs to Alan Wake 2.
What made Max Payne an amazing experience?
Still weird to me that out of all the games with bullet time and slow motion, Max Payne 1 and 2 are the ONLY ones that render each individual bullet, which IMO really elevates the bullet time effect 👌
Holy cow, couldn’t watch more then a minute with buddy having the mouse sensitivity set to 100 lol
damage control
Mark Walhberg stopped by for a little talk with Scott. On the way out Mark said "Say hi to your mother for me."