20°

Rebalance of power - RTS games take a balance mulligan

GamesRadar writes: "Real-time strategy balance is a constant struggle. You can test a game in beta all you like, but when you go live and the public gets its hands on it, like a 3-year-old with a supposedly child-proof toy, they will find a way to break it that no sane mind could have conceived. Almost inevitably, someone will figure out an unstoppable attack plan involving mass-produced scouts and building nothing but defense turrets, and suddenly everyone is checking their local GameStop's policy on open-box returns. (Answer: you're screwed.) The development team must then patch the game in a hurry before the tumbleweeds take over the multiplayer servers-but the answer isn't as simple as nerfing a few scouts and making turrets more expensive. Those changes send ripples throughout the entire game balance, and before you know it you've got a mess on your hands."
Cyrus365 - contributor
Published: 444 days 21 hours ago | Article | Gaming | PC
 
 
 

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