Speaking in an interview with VideoGamer.com, Bethesda Softworks vice president Pete Hines revealed that the developer instead prefers to rely on internal feedback.
Hines told VideoGamer.com that "you have to take feedback from the people who are actually playing the game".
When asked how much the series' protective fan base figured in the development of the game, he replied: "Not much. When you're designing a game, you have this group of people on the inside who are working on it every day and who know everything about the decisions that are being made. You don't just take a chunk of that, throw it out to the community and say, "We don't know how this question works, so let's ask the fans". You're working and changing every day - it's a constant, fluid process. It's not like we say, "Okay, everything is done now, let's see what they say then go back and change it."