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BioShock shouldn't have worked

Eurogamer writes: "Damnation developer Blue Omega reckons there was "no frigging way" BioShock should have ended up being successful.

Game designer Jason Minkoff was comparing it to Damnation to illustrate that all you can do in the shooter genre is pour your heart into a project and hope it gets noticed.

"We're just making the best we can, because a good game is a good game. And if you make a good game, somebody is going to notice and somebody is going to play it," Jason Minkoff told Eurogamer on our trip to see Damnation."
Cyrus365 - contributor
Published: 360 days 18 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 
 

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