Madshrimpsn has an article about "Cuban Ultima Doom Sword's CustomCrysisConfig," a modification that provides the seemingly contradiction of improved performance and improved visuals in Crysis. They offer benchmark results that indeed show impressive frame rate gains and they point the way to FileFront as where to download the mod.
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"
I don't think anyone actually cares about this game due to the fact that its only on PC. Crytek made a huge mistake by not porting it over to consoles.
Super powers Marines + Jungles + console limitations = HAZE or turok or the start of halo 3.
It the graphics and the physics that make crysis great and I havent seen that level of graphical "oh snap" on any ps3/360 game yet
I hate to state such an opinion but, it really goes to show the level of coding that was put into the game to optimize it for consumers when fans have to resort to creating mods to make the game run faster, smoother, and more efficient.
I understand that designing games for pc requires a lot of coding to make it viable for nearly any style of setup, but cmon. If your game doesn't run smooth on a 3k+ computer at high settings then its not solely the fact that the engine is so advanced, but rather it wasn't coded efficiently or optimized correctly.
SO does this just make the game run better?
i can play at native res which is 1680x1050. b4 i was forced to play @1440x900 just to be playable. now i m getting 30-40fps on native which is much better.