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Dustin Browder Interview by StarCraftWire.net

StarCraftWire.net is celebrating its new, design and domain (from StarCraft.IncGamers.com) with new interview material from StarCraft Lead Designer Dustin Browder. This Q&A with Dustin took place during the Zerg Reveal Press Event a number of weeks ago, and was an open discussion between Browder and the fansites (the only press to stay extra hours to play) that had stayed the extra time on the last day.

As it was a more personal discussion than the official interviews, the Q&A was quite long, and spans 5 pages. Here is a short snip:

"In the build we were shown, you could not use your Mutalisks to "dance" around, shooting and moving through micro. The pro player next to me asked Dustin about this, and he explained that they are really supposed to be able to do that in SC2, and the lack of "dancing" is a bug; "I am pretty sure this originally was a bug in the old StarCraft, but it has been used so much now that people expect to be able to 'dance' with the Mutalisks. So it's planned for StarCraft 2, it is just amazing how much we got to break in our engine to get the same "bug"."
Leord - contributor
Published: 75 days 8 hours ago | Interview | PC
 
 
 

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