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Sins v1.05 Preview

Next Tuesday will see the release of the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes include:

* Fixed bug deallocating particle pool memory.
* Fixed cargo ship related crash caused when loading a saved game.
* Increased the maximum length of map description text. If the text
is too long, it will no longer crash the game.
* AI missions no longer continue if a human player has taken over for
them.
* AI controlled units will no longer still have AI-control if a human
player has taken over for them.
* Fixed crash when attempting to toggle the autocast state for an
uncontrollable ship/planet module.
* Fixed capturable resource mines from being considered damageable.
* Fixed sync error in multiplayer games caused by cannon autocast
targetting.
* Fixed squad owner infocards to gracefully handle large numbers of
squads (100+).
* Fixed crash if you run out of video memory when loading textures.
* Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter
again.
* Added two new maps: Melting Point and Ancient Gifts.
* ICO accounts will now be forced to logout if you attempt to login
with the same account.
* Malice changed to fix CPU issues in the late game due to previous
implementation of the ability. Malice now accumulates damage on
affected targets and then spreads that damage when the buff
expires, rather than spreading damage as soon as damage is applied.
Its duration, cooldown and AM cost have all been reduced to reflect
this. Malice is now target capped as well at 8/16/24 targets.
* Fixed bug in galaxy generator related to vertical planet offsets
when planets are too close together.
* New default texture quality settings set.
Catastrophe - moderator
Published: 111 days 18 hours ago | Preview | PC
 
 
 
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