
GameTap writes: "It's quite an understatement to simply note that World of WarCraft is a large game. We don't envy the producer's role for this game, as keeping track of all sorts of stuff, such as quest design, area completion, and even technical issues fall under the producer's purview. We spoke with lead producer J. Allen Brack about the state of Wrath of the Lich King, and elements such as the overall design and production philosophy of Blizzard, and possible ideas for the future of WOW.
GameTap: So how would you describe the state that Wrath is in right now?
Brack: The way we make the game is sort of the way that players will experience it. So the starting zones like Borean Tundra and Howling Fjord are the most complete. Then we move onto the Dragonblight, which is mostly complete, and Grizzly Hills, which is also mostly complete. Then we get to areas like Scholazzar and beyond, which are not as complete. That's sort of where we are; we feel really good about four zones, we have a couple more zones to work on, and we'll have dungeons and raids we need to do for level 80 players. We've made several passes on abilities, but there's still a lot to go for those, we haven't even announced the new abilities yet. For inscription, we're still creating the system for how you're going to make an inscribed scroll, and once we have that we'll work on the abilities that go with the inscribed scrolls."