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'Ghostbusters' Developer Prefers Working On PS3 First

MTV Multiplayer writes: "We've seen many developers struggle with multi-platform development this generation. Xbox 360 and PlayStation 3 are different technical beasts. Complications with the wildly popular Unreal Engine 3 middleware have made things even more difficult.

Terminal Reality, the studio behind the upcoming "Ghostbusters," spent a lot of time evaluating each console before moving forward with their first next-generation game, Terminal Reality president Mark Randell told MTV Multiplayer at a Sierra media event last month.

In the end, contrary to most teams this generation, they decided to make PlayStation 3 their lead development platform for "Ghostbusters." Here's why."
Cyrus365 - contributor
Published: 557 days ago | News | PlayStation 3 | Xbox 360 | PC
 
 
 

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