VideoGamer writes: "What is it with real time strategy game expansions and Risk? First we saw Dawn of War's Dark Crusade and Soulstorm add a conquest mode, and now Command & Conquer 3: Tiberium War's first expansion, Kane's Wrath, has followed suit, adding the Global Conquest mode to supplement a 13 mission NOD campaign, six sub factions and a multitude of new multiplayer maps.
Call me a grumpy old git, but I preferred it when RTSs were just that - RTSs. No faffing about with turn-based, territory-controlling madness. If I wanted to play Risk on my PC, I'd play Risk on my PC. As was the case with Dark Crusade and Soulstorm before it, the new Global Conquest mode in Kane's Wrath is a needless distraction - a boring, pointless diversion which won't keep players' attentions for more than 10 minutes following the lengthy tutorial. There's just no need for it."