20°

Opinion: The Evolution of the Modern RTS

Despite commercial and critical success, THQ's RTSes, Dawn of War and Company of Heroes, haven't reached Starcraft's level of competitive play. Designer and game student James Lantz investigates whether modern RTS innovations made the genre unsuitable for high-level play.
TnS - supercontributor
Published: 659 days 17 hours ago | Article | Gaming | PC
 
 
 

Dev News
Gamebience announced development of two new titles
Dev News | News
CricketGaming.net: Gamebience has announced the development of two new game titles. One of those titles is slated for release in 2010, while the se...

Multi
Aggrocast Episode 59: The Second Effect is Massive
Multi | Podcast
AggroGamer: "Episode Fifty Nine of the Aggrocast is here. On this episode, Mike, Brian and Binh begin with a discussion of our 2009 Game of th...
60°

PC
Blizzard on Returning Paladins and Necromancers
PC | News
In reply to a fan who asked if we might see some Paladins and Necromancers in Diablo 3, Bashiok all but confirmed something that's been more than h...
10°

PC
City Of Heroes Ultra Mode Revealed
PC | News
NCsoft has released images from City of Heroes' upcoming Issue 17: Dark Mirror, showing the long-awaited improved graphics for the game known as 'U...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News