60°

Console RTS controls 'still not close to a PC'

Electronic Arts' Chris Corry believes there is still a long way to go before console RTS games can be as fluent as their PC counterparts.

"Console RTS design has come a long way, but I don't know if you will be able to lead design of a true RTS, which is so inherently reliant on the mouse and keyboard combination, on the console," the Red Alert 3 producer told Eurogamer.

"It's one of the reasons we don't do cross platform play - the way RTS' are meant to be played, the PC guys would be so much faster."
TnS - supercontributor
Published: 472 days 20 hours ago | News | PlayStation 3 | Xbox 360 | PC
 
 
 

Multi
Top Five Tough Spots in Ghostbusters: The Video...
Multi | Article
Mike Got Game lists the top five difficulty spikes in Ghostbusters: The Video Game, and teaches you how to deal with each. If you've ever felt like...

Industry News
Grand Theft Auto IV Set to Enter Budget Range i...
Industry News | News
Published in Japan by Capcom, the game is set to drop its Recommended Retail Price to 3,900 Yen, approximately £24, on August 27th, 2009. Ther...
20°

Dev News
Valve "Trying To Work Out" Cross-Game...
Dev News | News
TVG: Valve's VP of Marketing, Doug Lombardi has revealed to TVG that the developer is looking at providing cross-game play between the origina...
10°

Industry News
Sales Figures January-June 2009: UK Loves Ninte...
Industry News | News
The figures, compiled by GfK Chart-Track, show family-oriented and educational games have become the most popular with the UK public. With combine...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News