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Frontlines becomes Xbox 360 console exclusive due to Unreal Engine?

"THQ had the following to say about the issue, "In October, we announced certain product quality initiatives, including personnel and structural changes in product development and a more rigorous internal and external product evaluation and feedback process," said Brian Farrell, president and CEO of THQ. "Consistent with these initiatives, we have taken actions to strengthen our pipeline and position ourselves to compete aggressively with compelling, high quality games.""

"Mostly the engine we're using--Unreal Engine 3. One of the main things about it is that the PS3 came a year later than the Xbox 360, so that actually delayed us making a budget in a sense for what's possible on the PS3 versus the Xbox and PC. Also, the engine wasn't ready for a year later because the PS3 came out a year later. So [with] the Xbox and the PC platform we've found more solid a platform to develop on, but the engine is literally just finished for that platform and that's actually a long time. All the first games for the PS3 are coming out now for the PS3 on that engine."
NoUseMerc - contributor
Published: 673 days 9 hours ago | News | PlayStation 3 | Xbox 360 | PC | Industry News
 
 
 

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