GameShark writes: "For almost as long as videogames have been around, there have been awful games about Ghostbusters. The original game for the Atari is one of the most notoriously awful games ever created, while both the original (and the sequel!) for the NES are so bad, they're practically unplayable. But as anyone who has played these titles knows, they suck so hard, it's practically an art form. I never knew how badly a game could control until I tried my hand at steering the Ecto in Ghostbusters 2, and when I saw how amazing the recent remakes were, I knew something had to be up. For that reason, Ghostbusters DS makes perfect sense. The recent Xbox 360/PlayStation 3/Wii games were far too enjoyable for anything bearing that iconic red-and-white logo, and as such, Atari had to crank back up the suck-o-meter and churn this DS game out post haste."