10°

Electronic Theatre In-depth Review: Moon

In play, the game bears immediate resemblance to the Metroid Prime series. Utilising an almost carbon copy of the control scheme employed by Metroid Prime: Hunters, the game delivers a cinematic, up-tempo experience more comparable to the home console release in the series. Though divided into chapters, the whole of the game is presented as a linear story-based expedition, with an unfolding Map and staged plot delivery, via Metal Gear Solid-esque radio communication sequences. Back tracking, examining the environment and a similarly paced weapons upgrade system hark back to the many highlights of Samus Aran's first-person escapades, as do the save and respawn functions. The Remote Access Droid acts as an intriguing substitute for the Morph Ball, though rarely demands the same level of skill from the player.
88 / 100
kevco33 - contributor
Published: 126 days 20 hours ago | Review | Nintendo DS
 
 

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