The DS should be the perfect console for a pinball game; a quick pick up and play blast of ping-ping high score throwaway fun should work wonderfully on Nintendo's handheld machine. Lights should flash, sound effects should jangle, flippers should, er, flip and twenty idle minutes should be joyfully wasted. It seems so simple when you look at it like that, to the point that it's almost impossible to imagine someone doing it badly. I mean, how could you mess up a premise as simple as flashing lights and pinging balls? Ladies and gentlemen, I give you Powershot Pinball Constructor, or, as I like to call it, How Not to Make a Pinball Game.